Unity 5 timer
In this video, we learn how to keep track of the time and how to format a timer string, we then proceed to display this string in our Update function and we stop the timer using an external trigger.
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Thank you so much <3
For counting hours, its string hours = ((int)t/3600).ToString();
what if i want to have something bigger then "minutes" becouse when it hits 60 it just restarts.
can you please help me?
My timer won’t stop 🙁
spam 7 key or 4 key
literally exactly what I needed
what on earth is a mojelo
AssetsTimer.cs(18,19): error CS0200: Property or indexer 'Time.time' cannot be assigned to — it is read only
help plz
extremely help full
what a good video, nice explained, super like
Thanks a lot!
Awesome! Spices up my game real nice! 🙂
Guys, take a look at TimeSpan . The following code displays, minutes, seconds and milliseconds 00:00:000. You can use hh' for hours or only two f's to display two millisecond digits.
TimeSpan time = TimeSpan.FromSeconds(currentTime);
timerTMPro.text = time.ToString("mm':'ss':'fff");
Note: You need to import System for this to work.
That car lost his nationality after this race 😀 good tutorial tho
amazing
Is there a method to take this time and add it to a fastest time table? kinda like displayijng high score.
any short script if player collide with collider then my finish game meny pop up and every thing stop share the script it will help
This was easy to understand and just what I needed. Great Job breaking things down. Thanks for the help.
the following code gives better result in term of presentation and precision.
float t = Time.time – starTime;
string minutes = ((int)t / 60).ToString();
string seconds = ((int)t % 60).ToString("D2");
string millisec = ((int)(t * 100f) % 100).ToString("D2");
timerText.text = minutes + " : " + seconds + " : " + millisec;
merci pour les tutos et l'effort.
It change the color but I can't stop the timer. 🙁
hi, how display, values List in Unity3d, equal table excel ?
You could have simply used : "Time.timeSinceLevelLoad"
it doesnt work… im getting an error saying error CS1525: Unexpected symbol `t', expecting `.'
One pretty big issue is that the timer displays seconds as 1:2.44 instead of 1:02.44. How to correct this?
this tutorial is really helpful! however for what im doing, i need some help. im making a game where you have to collect all the balls bouncing around an arena in the shortest amount of time possible. and i need to know how to stop the timer when you collect all the balls. not when you enter a zone.
It wont let me drag my 'TimerText' into the script? Anyone know how to fix it?
how can I check if all targets of tag Target1 are destroyed?
One Question.. how can i pause the time.
nice
This is the best lesson! I do not know English, understood everything, and watched the native language was not clear.) (Translated through Google translator)
Check out original developer of this in his new channel
https://www.youtube.com/channel/UCsaXQNLxeHvwJdDUrICGufA
Is there any way to reset the timer? like, set its value to 0 if it goes over a certain value? Plz help
Just gonna post this here since I just watched your tutorial and perhaps someone else will get momentarily stumped.
.SendMessage("Finnish"); I thought this was just a worthless string but off course this needs to be the same as your function for stopping the timer in the timer script or else it will send you a "has no reciever" message
The details are so satisfying and awesome !! ..
By the way, is it possible if i can have your advice in this open source android app I have posted below? I am still a beginner and many things to learn. I hope to get more feedback to improve it!…
You may search ' pub:Path Ahead ' in Google Play (P & A are case sensitive).
Thank-you so-so-so-much !!
what's the point of startTime?
Thanks for mentioning `ToString("f#")` I didn't know there's a functionality like this.
Why won't the text show….
I love you HUEHUEHUE
This is a stopwatch stupid. No hate but still. a timer counts down till it hits 0, but a stopwatch goes up till you stop it. doy
what if your on visual studio ? i had an error at timerText.text at the end
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
public class Playtime : MonoBehaviour
{
public Text Playtimer;
private float startTime;
private object timerText;
void Start () {
startTime = Time.time;
}
// Update is called once per frame
void Update () {
float t = Time.time – startTime;
string minutes = ((int) t / 60).ToString();
string seconds = (t % 60).ToString("f2");
timerText.text = minutes + ":" + seconds;
}
}
can someone please help?
I would like that when the car entry into the trigger. The game got finished. Or If the car collision 3 times with the trigger, the game then finished.
Pls help, how could I do this? :v
Thanks.
thank you so much. this was very helpful.
do you mind explaining how to make a best time?